Local-first creative computation

Examples of offline-generated AI content

A small collection of worlds, scenes and interactive systems created from a local creative pipeline — from pixel-inspired terrain to deep-space simulation.

Explore the examples Sky, land, game energy and a slow ship travelling through the stars.

Open the experiments

The first three are live. Three more places have been reserved for the next builds.

Process note

Created in Qwen3.8 27B with minor tweaks from frontier models

The starting point is an offline local model: prompts, scene concepts and iterative code work happen close to the machine. Frontier models are used sparingly for targeted polish — resolving a visual edge, refining interaction, or giving a complex build its final pass — while the creative direction stays local and hands-on.

01

Prompt to playable idea

Sketch a scene, mechanic or visual system in plain language.

02

Offline iteration

Generate, test and reshape the result locally until the character of the piece appears.

03

Targeted finish

Use small frontier-model tweaks only where precision or presentation benefits.

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